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Version History

v2.1.1 - 16.02.2026

Fixes

  • Fixed Highlights not parenting correctly

v2.1.0 - 14.02.2026

New Features

  • Added ESPInstance:SetEveryColor(Color, IncludeComponents) to quickly update all colors at once
  • Box2D Component: Added 2D bounding box ESP
    Box2D = {
        Enabled = true,
        Color = Color3.new(1, 1, 1),
        Thickness = 1,
        Transparency = 0,
        Filled = false
    }
    
  • Box3D Component: Added 3D bounding box ESP
    Box3D = {
        Enabled = true,
        Color = Color3.new(1, 1, 1),
        Thickness = 1,
        Transparency = 0
    }
    
  • Skeleton Component: Added Skeleton ESP (automatically detects R6 and R15, also works on NPCs)
    Skeleton = {
        Enabled = true,
        Color = Color3.new(1, 1, 1),
        Thickness = 1,
        Transparency = 0
    }
    
  • Added Box2D, Box3D, Skeleton to ESPLibrary.GlobalConfig

Improvements

  • Improved error handling in component update cycles (enable getgenv().mstudio45_ESP_DEBUG to see the error messages)
  • Model, TextModel, ESPType are now read-only options (cannot be changed on already existing ESP instances)

Changes

  • Each component was recoded to its own function for code readability and scalability
  • Removed v1 source code from the repository (source.lua)

v2.0.4 - 06.01.2026

Bug Fixes

  • Fixed Arrow component not properly hiding after calling ESP:Hide()

v2.0.3 - 21.09.2025

New Features

  • Added BeforeUpdate callback - executes before updating ESP components (after distance check)
    BeforeUpdate = function(self)
        -- Your code here, runs before component updates
        print("Updating ESP:", self.CurrentSettings.Name)
    end
    
  • Added AfterUpdate callback - executes after updating all ESP components
    AfterUpdate = function(self)
        -- Your code here, runs after component updates
    end
    

Improvements

  • Improved performance of the Render function

v2.0.2 - 26.01.2025

New Features

  • Added new ESPType: Text for text-only ESP displays
    ESPType = "Text"
    
  • Added GlobalConfig.IgnoreCharacter option
    • When enabled, it uses Camera position instead of Character RootPart for calculations
    • Useful for spectator modes or camera-based games
    ESPLibrary.GlobalConfig.IgnoreCharacter = true
    

Improvements

  • Improved Player Variables updater for better character tracking
  • Render function now properly throws errors when issues occur for easier debugging
  • Invisible Tracers and Highlights are now parented to StorageFolder to prevent hitting maximum render limits
  • Improved memory management and performance

Bug Fixes

  • Fixed typo issue with DistanceFrom function
  • Fixed pivot fetching of Models
  • Fixed ESPLibrary:Destroy() not properly disconnecting connections in Library.Connections
  • Improved cleanup on ESP destruction