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The GlobalConfig table allows you to control ESP behavior globally across all ESP instances.

Configuration Options

IgnoreCharacter
boolean
default:"false"
When enabled, ESP calculations use the Camera position instead of the Character’s RootPart. Useful for spectator modes or camera-based games.
Rainbow
boolean
default:"false"
Enables animated rainbow color effects for all ESP instances.
Font
Enum.Font
default:"Enum.Font.RobotoCondensed"
The font used for billboard text labels.
Billboards
boolean
default:"true"
Globally enables or disables all billboard labels.
Distance
boolean
default:"true"
Shows or hides distance text in billboard labels.
Highlighters
boolean
default:"true"
Globally enables or disables all highlighter components.
Tracers
boolean
default:"true"
Globally enables or disables all tracer components.
Arrows
boolean
default:"true"
Globally enables or disables all arrow components.
Boxes2D
boolean
default:"true"
Globally enables or disables all 2D box components.
Boxes3D
boolean
default:"true"
Globally enables or disables all 3D box components.
Skeleton
boolean
default:"true"
Globally enables or disables all skeleton components.

Usage

Basic syntax:
ESPLibrary.GlobalConfig.SettingName = value
Examples:
-- Enable rainbow mode
ESPLibrary.GlobalConfig.Rainbow = true

-- Disable all tracers globally
ESPLibrary.GlobalConfig.Tracers = false

-- Hide distance text in billboards
ESPLibrary.GlobalConfig.Distance = false

-- Use camera instead of character for calculations
ESPLibrary.GlobalConfig.IgnoreCharacter = true

-- Change billboard font
ESPLibrary.GlobalConfig.Font = Enum.Font.GothamBold
Global config changes apply to all existing and future ESP instances.